Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ae9f040abf removed unused method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4fba3787c Removed usage of SDL_KeyboardEvent from UI code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring %!s(int64=2) %!d(string=hai) anos
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 731f7b0578 Fix opening spellbook via clicking on hero %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9678296875 Hero interaction is now battle action %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d3c85a19cb Merged CClickableHex class into BattleFieldController %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d62bf22f2 Removed no longer used code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bf343126c4 Fix Hero animation speed in battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Dydzio 4a23f93754 Give thicker frame to highlighted queue boxes %!s(int64=2) %!d(string=hai) anos
  Dydzio aa18118df0 Add simple cyan color frame on highlight + mouse right-click for mobile %!s(int64=2) %!d(string=hai) anos
  Dydzio bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation %!s(int64=2) %!d(string=hai) anos
  Dydzio 92754e22f0 Highlight stack on queue icon hovered %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 6f0cd37e8f limit displayed units number to 4 digits in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 46931a0ecf Bugfixing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3e0bb3a7cc Fixed copy-paste error %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c63e79fb28 Fix multi-line texts in combat log %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c6c6d9e58e Redraw battle log on sending chat message %!s(int64=2) %!d(string=hai) anos