|  Andrii Danylchenko | afa766c763
							
							#3824 - fix cluster unlock | 1 year ago | 
				
					
						|  Andrii Danylchenko | 3939c4b9d3
							
							NKAI: stability fixes and regression | 1 year ago | 
				
					
						|  Andrii Danylchenko | ed76d8a652
							
							NKAI: allow multiple tasks to be executed from one calculation | 1 year ago | 
				
					
						|  Andrii Danylchenko | 728f673763
							
							NKAI: remove static ai field | 1 year ago | 
				
					
						|  Andrii Danylchenko | d6f1a5c2b3
							
							NKAI: parallel capture objects | 1 year ago | 
				
					
						|  Andrii Danylchenko | 6245adb9a4
							
							NKAI: configurable object graph | 1 year ago | 
				
					
						|  Andrii Danylchenko | b236384356
							
							NKAI: graph add battle layer | 1 year ago | 
				
					
						|  Andrii Danylchenko | a090441672
							
							NKAI: object graph second layer not operational yet | 1 year ago | 
				
					
						|  Andrii Danylchenko | 376a17409f
							
							NKAI: initial implementation of object graph | 1 year ago | 
				
					
						|  Andrii Danylchenko | 35429eab52
							
							NKAI: moddable configuration | 1 year ago | 
				
					
						|  Andrii Danylchenko | 36bc9ddcec
							
							NKAI: mutex for internal AI state | 1 year ago | 
				
					
						|  Andrii Danylchenko | 9eb9404f28
							
							BattleAI: divide only positive part of score onto turns count | 2 years ago | 
				
					
						|  Andrii Danylchenko | ebe155fa95
							
							NKAI: mana recovery | 2 years ago | 
				
					
						|  Andrii Danylchenko | 274bf739b8
							
							BattleAI: damage cache and switch to different model of spells evaluation | 2 years ago | 
				
					
						|  Ivan Savenko | 87957e74c1
							
							Replaced boost::thread_specific_ptr with thread_local | 2 years ago | 
				
					
						|  Andrii Danylchenko | 60f0a4553a
							
							NKAI: fix freeze on army gathering | 2 years ago | 
				
					
						|  Andrii Danylchenko | fb7477047a
							
							NKAI: loosen gold presure on build system. | 2 years ago | 
				
					
						|  Andrii Danylchenko | c93bb0a502
							
							nkai: fixes and skill rewards | 2 years ago | 
				
					
						|  Andrii Danylchenko | b19ac01bf9
							
							Fuzzy rework, added more defence and gather army routines | 2 years ago | 
				
					
						|  Andrii Danylchenko | fbc9a32ad8
							
							#2018 - fix shipyard usage for NKAI, allied shipyard should work now | 2 years ago | 
				
					
						|  Andrii Danylchenko | ab84cb9931
							
							NKAI: fix defense tasks priority evaluation | 2 years ago | 
				
					
						|  Andrii Danylchenko | 4bf570763a
							
							NKAI: improve neutral town priority handling, reduce priority of objects like star axis | 2 years ago | 
				
					
						|  Andrii Danylchenko | 148c3436df
							
							NKAI: improve army gathering | 2 years ago | 
				
					
						|  Andrii Danylchenko | 8b0c7b6601
							
							NKAI improve defence and some fixes | 2 years ago | 
				
					
						|  Ivan Savenko | eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix | 2 years ago | 
				
					
						|  Andrii Danylchenko | 56bf8ec2c4
							
							#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet | 2 years ago | 
				
					
						|  Ivan Savenko | facf77b3ae
							
							vstd::unique -> std::unique | 2 years ago | 
				
					
						|  Andrii Danylchenko | 233b850daf
							
							NKAI: a few crash/hang fixes | 3 years ago | 
				
					
						|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | 3 years ago | 
				
					
						|  Andrii Danylchenko | 2434fe3f6f
							
							NK: fix AI speed | 3 years ago |