Commit History

Author SHA1 Message Date
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger 6ee823298a - Various improvements for exploration 11 years ago
  DjWarmonger afacb40f5a - Fixed secondary heroes stalking main hero 11 years ago
  DjWarmonger b368e565ab - fixed #1714 11 years ago
  DjWarmonger d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. 11 years ago
  DjWarmonger e459984897 Cleanup in AI. 11 years ago
  DjWarmonger d17b3a14bd - Significantly improved exploration algorithm 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
  DjWarmonger 54fbdfec5e - Finally fixed wander crash 11 years ago
  DjWarmonger 486cd4b001 - Fixed (common) issue when AI found neutral stacks infinitely strong 12 years ago
  DjWarmonger 5e58027496 Fix for rare crash in previous commit. 12 years ago
  DjWarmonger c708a631c1 - Improved AI logging messages 12 years ago
  Ivan Savenko 3779a54ddd - probably fixed 1671 12 years ago
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 years ago
  beegee1 5971ceaa7f - Fixed hero / army strength handling 12 years ago
  DjWarmonger 344783efb5 An attempt to handle spawning objects. However, on a day of double growth, when multiple monsters spawn, game freezes. Looks like engine issue, code is commented out. 12 years ago
  DjWarmonger 9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again. 12 years ago
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 12 years ago
  DjWarmonger 7af9b0ea74 Replaced AI vectors by sets for both performance and safety. 12 years ago
  DjWarmonger a8539b2b28 - Fixes for Quest Guard and goal completion, in particular For Sale map (#894) 12 years ago
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! 12 years ago
  DjWarmonger 362a54b4df More fixes and tweaks for AI, including #1590. 12 years ago
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. 12 years ago
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code 12 years ago
  DjWarmonger 1b04f4fa9f Hopefully fixed ALL the cases when hero could use invalid path, for good. 12 years ago
  DjWarmonger 983c0496d0 Some work towards fuzzy goal comparison. 12 years ago
  Ivan Savenko 881a7cf862 - added check to avoid recursion in AI town building code 12 years ago
  Ivan Savenko ee1b0459e6 Extended building dependencies: 12 years ago
  DjWarmonger 54c52869cf - Fixed some more cases when heroes could block each other 12 years ago
  DjWarmonger b0bdfff117 Compile fixes, refactoring 12 years ago