Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS f890037008 Fixes %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 47b619a543 Centralize GHOST state handling %!s(int64=9) %!d(string=hai) anos
  AlexVinS 9036d39241 Do not remove battle stacks, make them ghosts instead. %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 2cfdfca7e5 Battles: fix more cases where invalid wall hex position present %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 11dc428b1e Battles: move hexes enum to GameConstants and fix wall position %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev eb10433535 Implement psychic elementals vs mind immune units %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 57328bdc83 Battles: implement basic drawbridge mechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko f02e553b70 Fixed another uninitialized field possiblity causing issues with StupidAI %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 70d9be8447 Use ISpellCaster in battle callback %!s(int64=10) %!d(string=hai) anos
  AlexVinS a4d4851d80 Fix typo: casted->cast %!s(int64=10) %!d(string=hai) anos
  AlexVinS d9cbe487c7 remove useless function CSpell::getTargetInfo %!s(int64=10) %!d(string=hai) anos
  AlexVinS 72587a8299 Removed hardcoded check for ANIMATE_DEAD absolute imminity - there is json configuration for that %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6010bbe7ba More correct usage of battleGetFightingHero %!s(int64=10) %!d(string=hai) anos
  Fay 1cb54689cf Prevents first aid tents from melee attacking; %!s(int64=10) %!d(string=hai) anos
  AlexVinS e42ca15a0d Fix BERSERK effect %!s(int64=10) %!d(string=hai) anos
  AlexVinS 10668974d6 Move SACRIFICE target existence check to mechanics %!s(int64=10) %!d(string=hai) anos
  AlexVinS 0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class %!s(int64=10) %!d(string=hai) anos
  AlexVinS 9600446cf9 +smart target, +hit animation %!s(int64=10) %!d(string=hai) anos
  AlexVinS a1ea551a85 Block summon of elemtals only by ally summoned elementals %!s(int64=10) %!d(string=hai) anos
  AlexVinS c81d4203d7 Do not try to cast EARTHQUAKE with no fort %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 64dccfec80 Rewrite Beneficial spell selection %!s(int64=11) %!d(string=hai) anos
  AlexVinS b0df8172f9 Move battleIsImmune to CSpell %!s(int64=11) %!d(string=hai) anos
  AlexVinS e8aeb0bf8e Merge branch 'develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos