Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
  Laserlicht e6cb87abac cast only on self hai 1 ano
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike hai 1 ano
  Laserlicht b36c05df1d INVINCIBLE bonus hai 1 ano
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator hai 1 ano
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method hai 1 ano
  Ivan Savenko 1194419884 Added option to allow self-casting hai 1 ano
  Ivan Savenko c839b397e8 Block self-casting, e.g. Archangels can't resurrect themselves hai 1 ano
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  nordsoft 5419de3468 Fix getCasterUnitId %!s(int64=2) %!d(string=hai) anos
  Konstantin a639bd2606 spells: rework isMagical() %!s(int64=2) %!d(string=hai) anos
  Konstantin 97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS 483a4689ce Fixes for code review issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos