Commit History

Autor SHA1 Mensaxe Data
  Konstantin 8724181a0f vcmi: spell resistance rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Konstantin P 118b68349a CCreatureHandler: fix positive morale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dde8018d0 Implemented support for fixed monster def's from hota %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int %!s(int64=2) %!d(string=hai) anos
  Konstantin P 5841c716fd vcmi: 100% damage reduction is damage immunity %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 713e3004df vcmi: rename updater and limiter files %!s(int64=2) %!d(string=hai) anos
  Konstantin e37f798a68 vcmi: split bonus updaters %!s(int64=2) %!d(string=hai) anos
  Konstantin 416faf521e vcmi: move limiters outside of HeroBonus.cpp %!s(int64=2) %!d(string=hai) anos
  Konstantin af25ad0866 vcmi: split creatures and faction members %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin 9db2e2068e vcmi: fixup crash %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Konstantin 4da97682be vcmi: remove code duplication for native terrain %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin 9f8dcfc736 CCreatureHandler: load old stack exp as global effects %!s(int64=2) %!d(string=hai) anos
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 6d9859932b vcmi: add native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc750d0917 Fix identifiers resolving for stack experience bonuses %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 307065a633 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 10e852fcb9 Fix scope of identifiers resolving for commanders abilities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c661419897 Merge pull request #1700 from rilian-la-te/resource-array %!s(int64=2) %!d(string=hai) anos
  Konstantin cabe228ebc CCreatureHandler: fix native terrain for any %!s(int64=2) %!d(string=hai) anos