Andrii Danylchenko
|
b19ac01bf9
Fuzzy rework, added more defence and gather army routines
|
2 年之前 |
Ivan Savenko
|
08cfbe79cf
Added encapsulation for movement points access
|
2 年之前 |
Ivan Savenko
|
ebc7a82c2e
Converted pathfinder enum's to enum class
|
2 年之前 |
Ivan Savenko
|
87fcfa4add
Removed excessive pathfinder includes
|
2 年之前 |
Ivan Savenko
|
acac42291e
Remove excessive CMap.h includes
|
2 年之前 |
Andrii Danylchenko
|
8b0c7b6601
NKAI improve defence and some fixes
|
2 年之前 |
Ivan Savenko
|
aeb653c919
Fix typos
|
2 年之前 |
Ivan Savenko
|
fa6f7513e8
All heroes-related strings are passed through translator
|
2 年之前 |
Ivan Savenko
|
3219e322ae
Fixed all non-silenced gcc/clang warnings
|
2 年之前 |
Andrii Danylchenko
|
eeea01d778
NKAI: namespace
|
3 年之前 |
DjWarmonger
|
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
|
3 年之前 |
Tomasz Zieliński
|
931f4af2df
typo
|
3 年之前 |
Andrii Danylchenko
|
b4241670ba
Nullkiller: rename VCAI to AIGateway
|
4 年之前 |
Andrii Danylchenko
|
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
|
4 年之前 |
Andrii Danylchenko
|
32fb465823
Nullkiller: stabilization+clasterization improvements+fuzzy fear
|
4 年之前 |
Andrii Danylchenko
|
1806dd8447
Nullkiller: remove AIhelper + refactoring
|
5 年之前 |
Andrii Danylchenko
|
f832a8b3cd
Nullkiller: calibration and small behavior fixes
|
4 年之前 |
Andrii Danylchenko
|
8f8c5ca255
Nullkiller: initial decomposition
|
4 年之前 |
Andrii Danylchenko
|
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
|
4 年之前 |
Andrii Danylchenko
|
af0dcf97c4
Nullkiller: initial cleanup of unused code
|
5 年之前 |
Andrii Danylchenko
|
5344df51c6
Nullkiller: capture guarded artifacts and other fixes
|
4 年之前 |
Andrii Danylchenko
|
9c14ccab8f
Nullkiller: fixes after first 5 autotesting maps
|
4 年之前 |
Andrii Danylchenko
|
df78e3243b
Nullkiller: stabilisation, improve gather army
|
4 年之前 |
Andrii Danylchenko
|
b7b615ec70
Nullkiller: stabilisation fixes
|
4 年之前 |
Andrii Danylchenko
|
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
|
4 年之前 |
Andrii Danylchenko
|
af9261d428
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
|
4 年之前 |
Andrii Danylchenko
|
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
|
4 年之前 |
Andrii Danylchenko
|
6bebb766a6
Nullkiller AI: new prioritization engine stabilization
|
4 年之前 |
Andrii Danylchenko
|
b261734905
Nullkiller AI: new prioritization engine
|
4 年之前 |
Andrii Danylchenko
|
e6eb9ccc03
Nullkiller: dismising and hiring hero in order to defend town
|
4 年之前 |