ArseniyShestakov
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b52cfe5283
Code style: use parentheses for creating heap-based objects (#344)
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8 年之前 |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
|
8 年之前 |
AlexVinS
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28087099b8
More correct usage of SDL_Palette
|
10 年之前 |
AlexVinS
|
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
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10 年之前 |
AlexVinS
|
e80c8d16a6
Cleanup CDefHandler
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10 年之前 |
AlexVinS
|
958d596d54
Do not raise on non critical error
|
10 年之前 |
AlexVinS
|
dca1e28bc1
SDL1 wipe, part 1. Untested.
|
10 年之前 |
AlexVinS
|
0ef16feca9
Refactoring towards backward compatibility (WiP)
|
11 年之前 |
AlexVinS
|
cd81e85a61
fix loading to pregame. Looks awful. More work to do.
|
11 年之前 |
AlexVinS
|
62d42465de
fix compilation
|
11 年之前 |
Ivan Savenko
|
1d9139303a
introduced zip support into vcmi
|
12 年之前 |
Ivan Savenko
|
b87897096c
Filesystem handling is now more flexible
|
12 年之前 |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
12 年之前 |
Ivan Savenko
|
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
12 年之前 |
Ivan Savenko
|
2b45e13c5c
c++03 -> c++11 switch:
|
12 年之前 |
beegee1
|
ee51c5beb5
- Renamed /lib subfolders to lowercase
|
12 年之前 |
Ivan Savenko
|
8ffd482324
- gcc compile fix
|
12 年之前 |
alexvins
|
369f0ae9c6
[PLATFORM] MinGW support added
|
13 年之前 |
Ivan Savenko
|
e67f8afdd9
- removed multiple unused files
|
13 年之前 |
Ivan Savenko
|
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
|
13 年之前 |
Ivan Savenko
|
665837d656
- hopefully better town development for AI
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13 年之前 |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 年之前 |
Ivan Savenko
|
0c3e88226f
- (linux) replaced Genius with VCAI
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13 年之前 |
Ivan Savenko
|
91c0ce33f4
- re-generated build system
|
14 年之前 |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 年之前 |
Frank Zago
|
7b1ede449d
Removed last instances of readNormalNr. Made readChar an inline.
|
14 年之前 |
Frank Zago
|
8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
|
14 年之前 |
mateuszb
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |