Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations há 2 anos atrás
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations há 2 anos atrás
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface há 2 anos atrás
  Ivan Savenko fa496628f2 Separated timer updates from rendering in adventure map and town screen há 2 anos atrás
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH há 2 anos atrás
  Ivan Savenko b2233b8ced Attempt to improve coloring of resource bar texture-fill há 2 anos atrás
  Ivan Savenko 7228b08d1d Implemeted runtime generation of player-colored background texture há 2 anos atrás
  Ivan Savenko d4098059b8 Proper support for player-colored buttons in UI há 2 anos atrás
  Ivan Savenko 4958190e82 Fixed visibility of corner gems há 2 anos atrás
  Ivan Savenko a015bf6507 Initial part of dynamically-sized adventure map: há 2 anos atrás
  Konstantin 7a5775a9f9 vcmi: use std::optional há 2 anos atrás
  Konstantin 40222e3f77 vcmi: fix week animation há 2 anos atrás
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader há 2 anos atrás
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations há 2 anos atrás
  Ivan Savenko 5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header há 2 anos atrás
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface há 2 anos atrás
  Ivan Savenko 87218c63c4 CPicture now uses IImage internally há 2 anos atrás
  Ivan Savenko e35a669eeb Refactoring of CPicture class to improve encapsulation há 2 anos atrás
  Ivan Savenko 3acee297be CShowableAnim is now time-based with timing matching H3 há 2 anos atrás
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: há 2 anos atrás
  Ivan Savenko 9971bdca1b Existing software cursor logic is now in a separate class há 2 anos atrás
  Dydzio 8b2fc5198e Remove condition that causes unintended behavior há 2 anos atrás
  Dydzio 3596d167a7 Adjust code to develop + change place in code where alpha is applied há 2 anos atrás
  Dydzio 9e7e649d37 Gradual fade-in of built building há 2 anos atrás
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class há 2 anos atrás
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect há 2 anos atrás
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc há 2 anos atrás
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file há 2 anos atrás
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes há 2 anos atrás
  Andrii Danylchenko 8fa0b30985 Army exchange implementation há 4 anos atrás