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Autors SHA1 Ziņojums Datums
  Konstantin b6eb2dc060 vcmi: rename IFactionMember and ICreature 2 gadi atpakaļ
  Konstantin a2d4c72016 vcmi: morale and luck now also IFactionMember 2 gadi atpakaļ
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2 gadi atpakaļ
  Konstantin fedf7d377c vcmi: remove TFaction 2 gadi atpakaļ
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 gadi atpakaļ
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 gadi atpakaļ
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 gadi atpakaļ
  Konstantin ebbc8cf208 vcmi: remove BLOCK_LUCK bonus 2 gadi atpakaļ
  Konstantin c07e74250b vcmi: remove BLOCKS_MORALE bonus 2 gadi atpakaļ
  Konstantin 0dbc7169d8 vcmi: fix creature numbers on infobar 2 gadi atpakaļ
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 gadi atpakaļ
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2 gadi atpakaļ
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities 2 gadi atpakaļ
  Dydzio e48a4185ed Use config values from new settings 2 gadi atpakaļ
  Ivan Savenko f8c1c46562 removed CAdvMapInt::handleRightClick method 2 gadi atpakaļ
  Ivan Savenko ab8b407294 Style cleanup 2 gadi atpakaļ
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions 2 gadi atpakaļ
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 gadi atpakaļ
  Dydzio 685d63603d Merge branch 'develop' into creature-numeric-quantities 2 gadi atpakaļ
  Andrey Filipenkov 6727a3673f limit displayed units number to 4 digits on adventure map 2 gadi atpakaļ
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler 2 gadi atpakaļ
  Dydzio 8248feebf7 Implement numeric creature descriptions with config toggle on/off 2 gadi atpakaļ
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 gadi atpakaļ
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: 2 gadi atpakaļ
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 2 gadi atpakaļ
  Ivan Savenko abb553d975 Next step of code refactoring: 2 gadi atpakaļ
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of 2 gadi atpakaļ
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 4 gadi atpakaļ
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter 4 gadi atpakaļ
  Dmitry Orlov 6f0864b47c Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected 4 gadi atpakaļ