Historique des commits

Auteur SHA1 Message Date
  ArseniyShestakov 2145be281a Merge pull request #86 from ArseniyShestakov/fixQuestSaving il y a 10 ans
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports il y a 10 ans
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters il y a 10 ans
  AlexVinS b6038240ab Implemented DISGUISE spell. Untested il y a 10 ans
  ArseniyShestakov 7c5af02b78 Fix saving of player's quests il y a 10 ans
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero il y a 11 ans
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects il y a 11 ans
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win il y a 11 ans
  Ivan Savenko b2e8c92383 Cleanup: il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes il y a 11 ans
  O01eg ad84ae64b0 Clean up. il y a 11 ans
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h il y a 11 ans
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. il y a 11 ans
  beegee1 1d57b75bc5 - random number generation refactoring il y a 11 ans
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: il y a 11 ans
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling il y a 11 ans
  beegee1 22e119770a Fixed mantis #1645 il y a 12 ans
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero il y a 12 ans
  DjWarmonger 51e6961d08 Compile fix for MVS. il y a 12 ans
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large il y a 12 ans
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 il y a 12 ans
  beegee1 68bdf71db6 - Fixed GCC compiler warnings il y a 12 ans
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. il y a 12 ans
  beegee1 f0cbbbdb70 - Refactored method CGameState::init il y a 12 ans
  beegee1 2d095cf20a - Fixed days without castle counter il y a 12 ans