beegee1
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b8eddcd9a8
- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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11 years ago |
beegee1
|
68bdf71db6
- Fixed GCC compiler warnings
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12 years ago |
beegee1
|
f0cbbbdb70
- Refactored method CGameState::init
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12 years ago |
beegee1
|
b9b25ef552
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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12 years ago |
beegee1
|
2d095cf20a
- Fixed days without castle counter
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12 years ago |
Ivan Savenko
|
b1e638d1af
More fixes:
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12 years ago |
Ivan Savenko
|
3d3f93275d
Multiple minor fixes:
|
12 years ago |
beegee1
|
c786a3076a
- Refactored victory loss condition checks
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12 years ago |
beegee1
|
3e4407593f
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
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12 years ago |
Ivan Savenko
|
3560bbb7f3
two patches/pull requests from janisozaur
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12 years ago |
Ivan Savenko
|
f56cccb716
- fixed bug where having towns with less than 16 heroes would result in
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12 years ago |
Ivan Savenko
|
55577d0ac4
- fixed missing DLL_LINKAGE
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12 years ago |
Ivan Savenko
|
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 years ago |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
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12 years ago |
Ivan Savenko
|
0e3eae3095
patch from KroArtem
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12 years ago |
Michał W. Urbańczyk
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9ee3133077
Fixed crash on game start when buildings are customized, should finally solve #1444.
|
12 years ago |
Michał W. Urbańczyk
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0e5a59e2a5
Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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12 years ago |
beegee1
|
a13d72b636
- Fixed GCC warning
|
12 years ago |
Ivan Savenko
|
b87897096c
Filesystem handling is now more flexible
|
12 years ago |
DjWarmonger
|
66d6aebe32
Fixed all the issues with Quests, #828 and #1223.
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12 years ago |
Michał W. Urbańczyk
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e9d51a2670
Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
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12 years ago |
Ivan Savenko
|
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
12 years ago |
Ivan Savenko
|
2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
|
4cc28d5e91
compile fix
|
12 years ago |
Michał W. Urbańczyk
|
11bcc48cc3
Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
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12 years ago |
beegee1
|
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 years ago |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 years ago |
beegee1
|
3358a8efec
- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
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12 years ago |
Ivan Savenko
|
b20f8fd3d4
- fixed uninitialized access into modHander
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12 years ago |
Ivan Savenko
|
4db13ba845
- proper destructors for handlers and lib objects
|
12 years ago |