Commit History

Author SHA1 Message Date
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 11 years ago
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 years ago
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 years ago
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 years ago
  beegee1 2d095cf20a - Fixed days without castle counter 12 years ago
  Ivan Savenko b1e638d1af More fixes: 12 years ago
  Ivan Savenko 3d3f93275d Multiple minor fixes: 12 years ago
  beegee1 c786a3076a - Refactored victory loss condition checks 12 years ago
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 years ago
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 years ago
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in 12 years ago
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 years ago
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 years ago
  Ivan Savenko 0e3eae3095 patch from KroArtem 12 years ago
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. 12 years ago
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. 12 years ago
  beegee1 a13d72b636 - Fixed GCC warning 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 years ago
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Ivan Savenko 4cc28d5e91 compile fix 12 years ago
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 years ago
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 12 years ago
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander 12 years ago
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects 12 years ago