Ivan Savenko
							
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								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								e8354908c3
							
							Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous  creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								03c2aa9153
							
							- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								feea589648
							
							- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								c10266ed97
							
							- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								f10ba48c77
							
							- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								ee51c5beb5
							
							- Renamed /lib subfolders to lowercase
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						12 years ago | 
					
				
					
						
							
								   alexvins
							
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								2eb8263e51
							
							Basic Configuration for bonus types
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						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								b4e54f76ea
							
							- split heroes.json in manner similar to creatures\factions
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
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						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								f306d7bb70
							
							some changes towards editing H3 objects via mods. Should be stable, report if not.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								74ac44662c
							
							- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								560315bc48
							
							* SlotID refactoring
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								9e00090c42
							
							* refactoring, a few intriguing problems remain
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
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								ceea466f54
							
							[refactor] spell handling
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								9c1a117c1c
							
							* refactoring
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						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								7e46d462b6
							
							- compile fixes
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								bda766b697
							
							* refactoring
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8a8eecd063
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								6ff7d61b91
							
							* small fix
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						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d540723739
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								13b3d23b26
							
							Finally working hero crossover in campaigns.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
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								d03dbf64a6
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f1c78e3260
							
							* creature ID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								af5287c193
							
							* fixed opening custom campaign selection window
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								169cf3558d
							
							* changes in campaign handling
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								3958364884
							
							* a bit more work on campaigns; hero crossover still buggy
						 | 
						12 years ago |