Commit Verlauf

Autor SHA1 Nachricht Datum
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) vor 12 Jahren
  beegee1 2d095cf20a - Fixed days without castle counter vor 12 Jahren
  Ivan Savenko b1e638d1af More fixes: vor 12 Jahren
  Ivan Savenko 3d3f93275d Multiple minor fixes: vor 12 Jahren
  beegee1 c786a3076a - Refactored victory loss condition checks vor 12 Jahren
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) vor 12 Jahren
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur vor 12 Jahren
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in vor 12 Jahren
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE vor 12 Jahren
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless vor 12 Jahren
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck vor 12 Jahren
  Ivan Savenko 0e3eae3095 patch from KroArtem vor 12 Jahren
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. vor 12 Jahren
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. vor 12 Jahren
  beegee1 a13d72b636 - Fixed GCC warning vor 12 Jahren
  Ivan Savenko b87897096c Filesystem handling is now more flexible vor 12 Jahren
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. vor 12 Jahren
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Ivan Savenko 4cc28d5e91 compile fix vor 12 Jahren
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. vor 12 Jahren
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring vor 12 Jahren
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. vor 12 Jahren
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required vor 12 Jahren
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander vor 12 Jahren
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects vor 12 Jahren
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: vor 12 Jahren
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. vor 12 Jahren
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) vor 12 Jahren