Commit History

Autor SHA1 Mensaxe Data
  Konstantin 0adffc824f vcmi: allow to configure army movement counter %!s(int64=2) %!d(string=hai) anos
  Konstantin 95503d0623 vcmi: unify movement %!s(int64=2) %!d(string=hai) anos
  Konstantin a0987313ba vcmi: convert intelligence %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7ef5163d9d Merge pull request #1581 from IvanSavenko/map_render_rewrite %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca13e7dedf Implemented terrain palette animatiions. Removed old code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b3309b47d Fixed custom hero names text ID's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f65c6ad275 fix regressions from modernization %!s(int64=2) %!d(string=hai) anos
  Konstantin 5f181e25af vcmi: modernize lib/mapObjects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko d85ee019ec Removed CGHeroInstance::convertPosition method %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 49cbd5adc9 CGHeroInstance::convertPosition is no longer static method %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 908e6892f3 Removed CGHeroInstance::getPosition pseudo-override %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 729357824b Added common method for secondary skill availability checks %!s(int64=3) %!d(string=hai) anos
  nordsoft 0f35082024 Fix crash with objects belonging players without state %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 665bd4346e Fix getting battlefield crash %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. %!s(int64=5) %!d(string=hai) anos
  AlexVinS da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 035d279ae8 Refactor CGHeroInstance, make spells private %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=8) %!d(string=hai) anos