Commit History

Auteur SHA1 Bericht Datum
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 jaren geleden
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 jaren geleden
  Dmitry Orlov b25baf66be Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up. 5 jaren geleden
  John Bolton a05ae78e67 Fixed lots of warnings. 5 jaren geleden
  godric3 c8ba3de821 Change skill bonuses description to use name instead of identifier 7 jaren geleden
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) 7 jaren geleden
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 jaren geleden
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) 8 jaren geleden
  Henning Koehler 37df5c9d88 reworked mod loading to follow standard approach 8 jaren geleden
  Henning Koehler 03b7da93e2 use logMod for all mod-related logging 8 jaren geleden
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler 8 jaren geleden
  Henning Koehler dba5186a6f fixed skill schema definition 8 jaren geleden
  Henning Koehler 3764ec8be1 more code format issues 8 jaren geleden
  Henning Koehler 654ca96e9d fixed code format and other minor issues 8 jaren geleden
  Henning Koehler 36d671b093 changed indentation from spaces to tabs 8 jaren geleden
  Henning Koehler aadb5d93f7 added comment (and commented-out code) about skill legacy data 8 jaren geleden
  Henning Koehler 899e8403f7 skills.json uses base and struct for effects 8 jaren geleden
  Henning Koehler 9b3c61616f made diplomacy join chance bonus-based 8 jaren geleden
  Henning Koehler 69a538a600 added bonus type MANUAL_CONTROL 8 jaren geleden
  Henning Koehler 7e5c1ec7f8 made artillery bonus-based; supports multiple bonus shots 8 jaren geleden
  Henning Koehler 8bdb8f01ca made scholar skill bonus-based 8 jaren geleden
  Henning Koehler 0153d0fc78 made fire/air/water/earth magic skills bonus-based 8 jaren geleden
  Henning Koehler 25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based 8 jaren geleden
  Henning Koehler 9bbfb57b93 cleaned up secondary skill bonus merging 8 jaren geleden
  Henning Koehler 1fa6cbe514 scouting uses SIGHT_RADIUS bonus 8 jaren geleden
  Henning Koehler e8c32e05d8 turned pathfinding effect into a bonus 8 jaren geleden
  Henning Koehler c9ef773da0 fixed logging after rebase 8 jaren geleden
  Henning Koehler 91fac7755a made tactics skill configurable 8 jaren geleden
  Henning Koehler c0740e3623 fixed crash when loading neutral faction; skills.json no longer requires index values 8 jaren geleden
  Henning Koehler 0357a4fe3b enabled config of skill descriptions 8 jaren geleden