Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators 3 månader sedan
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class 5 månader sedan
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback 5 månader sedan
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback 5 månader sedan
  Ivan Savenko b37a3dc63c Lighthouse / flaggable objects now has dedicated bonus system node 5 månader sedan
  Ivan Savenko 716da918f8 Completely remove IGameCallback class 5 månader sedan
  Ivan Savenko f7d08a7288 Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor 5 månader sedan
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 månader sedan
  Ivan Savenko 86b832be67 Remove CPack::applyGs method in favor of GameStatePackVisitor class 5 månader sedan
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 6 månader sedan
  Dydzio 16d25e903c Remove flaggable bonus on object deletion 10 månader sedan
  Ivan Savenko 7ae5e2b406 Added support for daily income to flaggable objects 1 år sedan
  Ivan Savenko 8a5ac73438 Basic support for configurable flaggable objects 1 år sedan