Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 11e4d84749 Implemented View Earth / View Air spells %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  AlexVinS a65befaa08 Moved town portal logic to mechanics class %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  AlexVinS a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 11b3426bea Fix 0001331 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger f32849a73e Attempt to compile refactored spells in MSVS. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 5fda2aac9a formatting %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS 36cdb2968b Refactoring %!s(int64=10) %!d(string=hai) anos
  AlexVinS 666d7a4f45 Start implementing VISIONS and DISGUISE %!s(int64=10) %!d(string=hai) anos
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH %!s(int64=10) %!d(string=hai) anos
  AlexVinS 1333f8e410 Split mechanics implementation %!s(int64=10) %!d(string=hai) anos
  AlexVinS ce19c76324 Added draft of new file structure %!s(int64=10) %!d(string=hai) anos