Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 years ago |
Ivan Savenko
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8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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12 years ago |
Ivan Savenko
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3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Michał W. Urbańczyk
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d1d67caa0b
Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
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12 years ago |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 years ago |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 years ago |
beegee1
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f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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12 years ago |
beegee1
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6827fcdb53
- Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending)
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
Ivan Savenko
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c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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12 years ago |
Ivan Savenko
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5082dafd62
- h3 hero classes and artifacts can be modified via json
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
Ivan Savenko
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b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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12 years ago |
Michał W. Urbańczyk
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8c7c4789ca
Attempt to apply patch from stopiccot.
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12 years ago |
Ivan Savenko
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74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
Ivan Savenko
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56ffd05648
patch from stoppicot:
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12 years ago |
Michał W. Urbańczyk
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17755caa10
* fixed #1199
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12 years ago |
Ivan Savenko
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46eb0b3daf
- wrokaround/fix for #1177
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12 years ago |
Michał W. Urbańczyk
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5b919d88eb
"More stable" opening AI.
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12 years ago |
Ivan Savenko
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62e99a1ae5
- basic loading screen, no progress bar
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13 years ago |
Ivan Savenko
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423a226e31
OS X patch from stopiccot
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13 years ago |
Ivan Savenko
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04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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13 years ago |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 years ago |
Ivan Savenko
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2643762f08
Mac OS patch from stopiccot
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13 years ago |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 years ago |