Commit History

Autor SHA1 Mensaxe Data
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 307065a633 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 10e852fcb9 Fix scope of identifiers resolving for commanders abilities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c661419897 Merge pull request #1700 from rilian-la-te/resource-array %!s(int64=2) %!d(string=hai) anos
  Konstantin cabe228ebc CCreatureHandler: fix native terrain for any %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 8f843d0bff fix typos %!s(int64=2) %!d(string=hai) anos
  Konstantin bbbbfe00f0 Modernize resourceSet %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Konstantin c7e197e1ff vcmi: remove SELF_MORALE bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics %!s(int64=2) %!d(string=hai) anos
  Konstantin 62e579f672 vcmi: replace KINGx bonuses to one KING bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin 1e73c2e1e6 vcmi: configurable charge %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8afef3408 Merge pull request #1636 from rilian-la-te/remove-unused %!s(int64=2) %!d(string=hai) anos
  Konstantin a364e39b50 vcmi: remove old war machine code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a853045509 Removed unused value from creature config %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Dydzio 685d63603d Merge branch 'develop' into creature-numeric-quantities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5a9ffb8e95 Serialization version bump %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Dydzio 804b164c75 Changed getQuantityRangeStringForId handling %!s(int64=2) %!d(string=hai) anos
  Dydzio 8248feebf7 Implement numeric creature descriptions with config toggle on/off %!s(int64=2) %!d(string=hai) anos