Commit History

Author SHA1 Message Date
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 4 years ago
  Dmitry Orlov 2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 4 years ago
  Dmitry Orlov f861d3a509 Fix: Visiting hero should receive town bonuses during town siege 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 years ago
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 5 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Piotr f931b19a16 Show correct quantity of guards of dwelling, fixes #2502 (#356) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS a31c28ec33 Unified war machine mechanics. 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 years ago
  AlexVinS 483276b128 Merge fixes 9 years ago
  AlexVinS a638d0cd51 Creature set serialization 10 years ago
  AlexVinS f33bcee84c post-merge fixes 10 years ago
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 years ago
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 years ago
  Michał W. Urbańczyk dd72261193 Fixed #1437. 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 years ago
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) 12 years ago
  Ivan Savenko 619a07da03 - projectile blitting should be closer to original H3. But still not perfect. 12 years ago