Evgeny Malygin
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 year ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Andrii Danylchenko
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ae67ef027a
Nullkiller: fix old VCAI new lines
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4 years ago |
Ivan Savenko
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1157111fcf
More bugfixing:
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11 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
beegee1
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abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
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12 years ago |
Ivan Savenko
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a138db7c9e
- removed lib headers from PCH
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13 years ago |
Michał W. Urbańczyk
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fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
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13 years ago |
Michał W. Urbańczyk
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4f182744e7
* Fixed in game scenario info and save game screens
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13 years ago |
Michał W. Urbańczyk
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1abf089bc7
Missed fixed for #858 (TortoiseSVN tricked me...)
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13 years ago |
Michał W. Urbańczyk
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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13 years ago |