MichalZr6
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8c3a417527
Cleanup
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11 months ago |
MichalZr6
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a99274d72e
BattleHexArray - new container for BattleHexes
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1 year ago |
godric3
|
c34956e912
introduce `getModScope` method to`Entity` class and subclasses
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1 year ago |
Ivan Savenko
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9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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1 year ago |
Ivan Savenko
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7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
|
1 year ago |
Alexander Wilms
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678cacbd25
Remove more redundant `virtual` specifiers
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1 year ago |
Ivan Savenko
|
fbdceb4f71
Fix crash on using two mods that add battlefield with same identifier
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1 year ago |
Ivan Savenko
|
0842f5afee
Removed remaining usages of std::vector<bool>
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1 year ago |
Ivan Savenko
|
54103813dd
Remove no longer used serialization methods
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1 year ago |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
|
2 years ago |
Konstantin
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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2 years ago |
Konstantin
|
6fa1b2b19f
vcmi: move bonuses to its own folder
|
2 years ago |
Konstantin
|
86f5d6de69
vcmi: modernize headers
|
2 years ago |
Ivan Savenko
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383387ef29
Integrated defaultMods into mod system
|
2 years ago |
Ivan Savenko
|
47c1803c42
Finalization of refactoring:
|
2 years ago |
Ivan Savenko
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Nordsoft91
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ad01c7ffce
Vlc obstacles [part 1] (#888)
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3 years ago |
Andrii Danylchenko
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4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 years ago |