Commit History

Author SHA1 Message Date
  MichalZr6 8c3a417527 Cleanup 11 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  godric3 c34956e912 introduce `getModScope` method to`Entity` class and subclasses 1 year ago
  Ivan Savenko 9c5d5d7c5a It is now possible to define custom battle opening sound and custom music 1 year ago
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 year ago
  Alexander Wilms 678cacbd25 Remove more redundant `virtual` specifiers 1 year ago
  Ivan Savenko fbdceb4f71 Fix crash on using two mods that add battlefield with same identifier 1 year ago
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> 1 year ago
  Ivan Savenko 54103813dd Remove no longer used serialization methods 1 year ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 years ago
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder 2 years ago
  Konstantin 86f5d6de69 vcmi: modernize headers 2 years ago
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 years ago
  Ivan Savenko 47c1803c42 Finalization of refactoring: 2 years ago
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) 3 years ago
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 years ago