Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 0ad4e80c7d Rework and simplify logic of attaching heroes to bonus system hai 4 meses
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback hai 5 meses
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback hai 5 meses
  Ivan Savenko 716da918f8 Completely remove IGameCallback class hai 5 meses
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 5 meses
  Ivan Savenko 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus hai 5 meses
  Ivan Savenko 5550edeb9a Fix inability of unit to cast spell after receiving morale hai 5 meses
  Ivan Savenko ce436bd63e Fix regressions in combat hai 6 meses
  Ivan Savenko f03cc06176 Battle Info uses ObjectInstanceID's instead of pointers hai 6 meses
  Ivan Savenko 71bc1054d0 BattleStart pack now uses unique_ptr hai 7 meses
  Ivan Savenko 0101d5ff67 BattleInfo stacks are now unique_ptr's hai 7 meses
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 9 meses
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  nordsoft bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog %!s(int64=2) %!d(string=hai) anos
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin e0715a76c8 vcmi: reduce CStack usage a little bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct %!s(int64=2) %!d(string=hai) anos