Commit History

Author SHA1 Message Date
  Laserlicht bf0fcaadb7 fix rmg underground 1 month ago
  Tomasz Zieliński 1def86a3ec Move main town to the tile with highest distance to water shore 7 months ago
  Ivan Savenko 9f713a0914 Rename int3::valid to isValid for consistency 7 months ago
  DjWarmonger 9e07b5c5de Merge pull request #4954 from vcmi/curved_roads 10 months ago
  Tomasz Zieliński 6bdb10444f New type of zone - "sealed" 11 months ago
  Tomasz Zieliński c8fcc6ffca Fix broken roads to portals or gates by the lower zone border 11 months ago
  Tomasz Zieliński f95bb58433 Implement curved paths for all road node objects 11 months ago
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Tomasz Zieliński a94286c23d Code cleanup 1 year ago
  Tomasz Zieliński 37f6993402 Clean the comments 1 year ago
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex 1 year ago
  Tomasz Zieliński 433765714f Add less obstacles in zones with low treasure value 1 year ago
  Tomasz Zieliński 02fc410a98 Sonarcloud fixes 1 year ago
  Tomasz Zieliński 662bb0d1f6 Cut straight paths for better passability 1 year ago
  Tomasz Zieliński 25a62b504f Perfection achieved? 1 year ago
  Tomasz Zieliński 1546a221d1 Best result so far 1 year ago
  Tomasz Zieliński af0207470d - Increased minimal obstacle density on surface 1 year ago
  Tomasz Zieliński 2e8801084d Clean up RMG logs 1 year ago
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 1 year ago
  Tomasz Zieliński 6528124c1e Do not fill water zone with obstacles 1 year ago
  Tomasz Zieliński ad82eff225 Final and perfect treasue nd obstacle density 1 year ago
  Tomasz Zieliński 9b12f54972 Compile fix 1 year ago
  Tomasz Zieliński 985a2682ae Place Monoliths at max distance in Junction zone 1 year ago
  Tomasz Zieliński 24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge 1 year ago
  Tomasz Zieliński d31789e745 Extra cache for search area 1 year ago
  Ivan Savenko 34338f4eaa Remove few more implicit conversions 1 year ago
  Tomasz Zieliński 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 years ago
  Tomasz Zieliński b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2 years ago
  Tomasz Zieliński 15b254fded Give every Zone its own RNG 2 years ago