Laserlicht
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bf0fcaadb7
fix rmg underground
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1 month ago |
Tomasz Zieliński
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1def86a3ec
Move main town to the tile with highest distance to water shore
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7 months ago |
Ivan Savenko
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9f713a0914
Rename int3::valid to isValid for consistency
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7 months ago |
DjWarmonger
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9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
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10 months ago |
Tomasz Zieliński
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6bdb10444f
New type of zone - "sealed"
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11 months ago |
Tomasz Zieliński
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c8fcc6ffca
Fix broken roads to portals or gates by the lower zone border
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11 months ago |
Tomasz Zieliński
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f95bb58433
Implement curved paths for all road node objects
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11 months ago |
Ivan Savenko
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63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
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1 year ago |
Alexander Wilms
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 year ago |
Tomasz Zieliński
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a94286c23d
Code cleanup
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1 year ago |
Tomasz Zieliński
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37f6993402
Clean the comments
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1 year ago |
Tomasz Zieliński
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d8c93cb222
Protect every access to zone tiles with a mutex
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1 year ago |
Tomasz Zieliński
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433765714f
Add less obstacles in zones with low treasure value
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1 year ago |
Tomasz Zieliński
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02fc410a98
Sonarcloud fixes
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1 year ago |
Tomasz Zieliński
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662bb0d1f6
Cut straight paths for better passability
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1 year ago |
Tomasz Zieliński
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25a62b504f
Perfection achieved?
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1 year ago |
Tomasz Zieliński
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1546a221d1
Best result so far
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1 year ago |
Tomasz Zieliński
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af0207470d
- Increased minimal obstacle density on surface
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1 year ago |
Tomasz Zieliński
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2e8801084d
Clean up RMG logs
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1 year ago |
Ivan Savenko
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4c70abbeb5
Reduced usage of global variables - removed or made const / constexpr
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1 year ago |
Tomasz Zieliński
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6528124c1e
Do not fill water zone with obstacles
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1 year ago |
Tomasz Zieliński
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ad82eff225
Final and perfect treasue nd obstacle density
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1 year ago |
Tomasz Zieliński
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9b12f54972
Compile fix
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1 year ago |
Tomasz Zieliński
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985a2682ae
Place Monoliths at max distance in Junction zone
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1 year ago |
Tomasz Zieliński
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24f74875ef
Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge
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1 year ago |
Tomasz Zieliński
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d31789e745
Extra cache for search area
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1 year ago |
Ivan Savenko
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34338f4eaa
Remove few more implicit conversions
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1 year ago |
Tomasz Zieliński
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983633d73b
Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2 years ago |
Tomasz Zieliński
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b65870f31e
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2 years ago |
Tomasz Zieliński
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15b254fded
Give every Zone its own RNG
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2 years ago |