Commit History

Author SHA1 Message Date
  Ivan Savenko c02a8a84fd Stacks of armed instance are now unique_ptr 7 months ago
  kdmcser 5c1adc7df5 change config format 7 months ago
  kdmcser ffb31cc77c support setting dice molecule for rolling morale and luck 7 months ago
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 months ago
  Ivan Savenko 0548f325e4 Merge branch 'master' into 'develop' 8 months ago
  Ivan Savenko f238d89601 NKAI - Prefer giving fast units to scouts 8 months ago
  Xilmi 5ff834aac2 Remove debug-outputs 10 months ago
  Xilmi 79fb5faa2e Fixed a freeze 10 months ago
  Xilmi fac18d953e Fixed and improved disband-logic 10 months ago
  Xilmi 2ad9038709 AI can now disband units that block slots for buying better units 10 months ago
  Ivan Savenko 90536a5fbe Remove hardcoded morale chance constant 10 months ago
  Xilmi a70f5de8c6 Merge remote-tracking branch 'upstream/develop' into develop 11 months ago
  Ivan Savenko d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 1 year ago
  Xilmi 61fba1fedd Merge remote-tracking branch 'upstream/develop' into develop 1 year ago
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
  Xilmi 9c52e3a0b2 Fix for inconsistency in planned and performed army-merge. 1 year ago
  Andrii Danylchenko 6e641dbdea #3824 - fix empty army with only commander issues 1 year ago
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static 1 year ago
  Ivan Savenko d5c4478816 Remove most of non-const access to VLC entities 1 year ago
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 year ago
  Ivan Savenko 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 years ago
  nordsoft 5f2023c8d5 Fix typo 2 years ago
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form 2 years ago
  Ivan Savenko d83aa828f6 Fix turn ending 2 years ago
  Ivan Savenko e57f8742cd Rename ambiguos 'clear' to 'clearSlots' 2 years ago
  Andrii Danylchenko 69ceee5dd6 NKAI: penalty for extra chains 2 years ago
  Andrii Danylchenko 6ba74f02bc NKAI: playing around with defence 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes 2 years ago