Ivan Savenko
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c02a8a84fd
Stacks of armed instance are now unique_ptr
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7 months ago |
kdmcser
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5c1adc7df5
change config format
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7 months ago |
kdmcser
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ffb31cc77c
support setting dice molecule for rolling morale and luck
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7 months ago |
Ivan Savenko
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645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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8 months ago |
Ivan Savenko
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0548f325e4
Merge branch 'master' into 'develop'
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8 months ago |
Ivan Savenko
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f238d89601
NKAI - Prefer giving fast units to scouts
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8 months ago |
Xilmi
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5ff834aac2
Remove debug-outputs
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10 months ago |
Xilmi
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79fb5faa2e
Fixed a freeze
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10 months ago |
Xilmi
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fac18d953e
Fixed and improved disband-logic
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10 months ago |
Xilmi
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2ad9038709
AI can now disband units that block slots for buying better units
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10 months ago |
Ivan Savenko
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90536a5fbe
Remove hardcoded morale chance constant
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10 months ago |
Xilmi
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a70f5de8c6
Merge remote-tracking branch 'upstream/develop' into develop
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11 months ago |
Ivan Savenko
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d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
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1 year ago |
Xilmi
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61fba1fedd
Merge remote-tracking branch 'upstream/develop' into develop
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1 year ago |
Ivan Savenko
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3dd4fa2528
Reduce usage of pointers to VLC entities
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1 year ago |
Xilmi
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9c52e3a0b2
Fix for inconsistency in planned and performed army-merge.
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1 year ago |
Andrii Danylchenko
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6e641dbdea
#3824 - fix empty army with only commander issues
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1 year ago |
Ivan Savenko
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a15366f5a5
Make IObjectInterface::cb non-static
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1 year ago |
Ivan Savenko
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d5c4478816
Remove most of non-const access to VLC entities
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1 year ago |
Ivan Savenko
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0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
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1 year ago |
Ivan Savenko
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4f47555977
Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
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2 years ago |
nordsoft
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5f2023c8d5
Fix typo
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2 years ago |
Ivan Savenko
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17d3d663ee
Converted creature ID and spell ID to new form
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2 years ago |
Ivan Savenko
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d83aa828f6
Fix turn ending
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2 years ago |
Ivan Savenko
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e57f8742cd
Rename ambiguos 'clear' to 'clearSlots'
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2 years ago |
Andrii Danylchenko
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69ceee5dd6
NKAI: penalty for extra chains
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2 years ago |
Andrii Danylchenko
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6ba74f02bc
NKAI: playing around with defence
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2 years ago |
Andrii Danylchenko
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b19ac01bf9
Fuzzy rework, added more defence and gather army routines
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2 years ago |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 years ago |
Konstantin
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fbc05c70ac
vcmi: camelCase methods of new classes
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2 years ago |