Commit History

作者 SHA1 備註 提交日期
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 月之前
  Ivan Savenko 40bff74195 Use small vector for unit list 10 月之前
  MichalZr6 8c3a417527 Cleanup 1 年之前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年之前
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
  Alexander Wilms ccac73fb69 Remove trailing semicolons from more macros 1 年之前
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies 2 年之前
  Ivan Savenko ef94e7a78a Fix build 2 年之前
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 年之前
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 年之前
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 年之前
  Konstantin 7326980bd4 vcmi: rename WithXXX to IXXXProvider 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Konstantin 9a229d6e48 vcmi: really correct obstacle trigger 2 年之前
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip 2 年之前
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2 年之前
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs 3 年之前
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks 3 年之前
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 年之前
  Tomasz Zieliński 494b0f0226 First version that compiles 3 年之前
  Nordsoft91 c4035134e5 New battlegrounds (#758) 3 年之前
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 年之前
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 年之前