|  Mike | c35d9d66a6
							
							Brought back missing fort level in info box | 2 år sedan | 
				
					
						|  Ivan Savenko | 563d7dd41f
							
							Renamed RCLICK -> SHOW_POPUP | 2 år sedan | 
				
					
						|  Ivan Savenko | d4aa778547
							
							Replaced clickRight event with showPopupWindow/closePopupWindow | 2 år sedan | 
				
					
						|  Ivan Savenko | 8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface | 2 år sedan | 
				
					
						|  Ivan Savenko | ad3e54e6c0
							
							Reduced usage of topWindow() method | 2 år sedan | 
				
					
						|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 år sedan | 
				
					
						|  Konstantin | fbc05c70ac
							
							vcmi: camelCase methods of new classes | 2 år sedan | 
				
					
						|  Konstantin | b6eb2dc060
							
							vcmi: rename IFactionMember and ICreature | 2 år sedan | 
				
					
						|  Konstantin | a2d4c72016
							
							vcmi: morale and luck now also IFactionMember | 2 år sedan | 
				
					
						|  Ivan Savenko | a654cc2391
							
							Removed vstd::advance. Added vstd::next to handle similar cases. | 2 år sedan | 
				
					
						|  Konstantin | fedf7d377c
							
							vcmi: remove TFaction | 2 år sedan | 
				
					
						|  Konstantin | 11b237a23c
							
							vcmi: massive refactoring v1 | 2 år sedan | 
				
					
						|  Ivan Savenko | a0e9e01b48
							
							Renamed & reorganized all game mechanics settings names | 2 år sedan | 
				
					
						|  Ivan Savenko | 383387ef29
							
							Integrated defaultMods into mod system | 2 år sedan | 
				
					
						|  Konstantin | ebbc8cf208
							
							vcmi: remove BLOCK_LUCK bonus | 2 år sedan | 
				
					
						|  Konstantin | c07e74250b
							
							vcmi: remove BLOCKS_MORALE bonus | 2 år sedan | 
				
					
						|  Konstantin | 0dbc7169d8
							
							vcmi: fix creature numbers on infobar | 2 år sedan | 
				
					
						|  Konstantin | 5366f9190e
							
							vcmi: reduce boost::lexical_cast usage | 2 år sedan | 
				
					
						|  Ivan Savenko | acdb8d6e06
							
							renamed Unicode -> TextOperations, to use for all text processing | 2 år sedan | 
				
					
						|  Ivan Savenko | 8c52cbcd00
							
							Merge pull request #1429 from dydzio0614/creature-numeric-quantities | 2 år sedan | 
				
					
						|  Dydzio | e48a4185ed
							
							Use config values from new settings | 2 år sedan | 
				
					
						|  Ivan Savenko | f8c1c46562
							
							removed CAdvMapInt::handleRightClick method | 2 år sedan | 
				
					
						|  Ivan Savenko | ab8b407294
							
							Style cleanup | 2 år sedan | 
				
					
						|  Ivan Savenko | 34dcb4127a
							
							Removed text utilities from SDL_Extensions | 2 år sedan | 
				
					
						|  Ivan Savenko | 108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader | 2 år sedan | 
				
					
						|  Dydzio | 685d63603d
							
							Merge branch 'develop' into creature-numeric-quantities | 2 år sedan | 
				
					
						|  Andrey Filipenkov | 6727a3673f
							
							limit displayed units number to 4 digits on adventure map | 2 år sedan | 
				
					
						|  Ivan Savenko | 0e8ee929df
							
							Renamed CCursorHandler -> CursorHandler | 2 år sedan | 
				
					
						|  Dydzio | 8248feebf7
							
							Implement numeric creature descriptions with config toggle on/off | 2 år sedan | 
				
					
						|  Ivan Savenko | 864990db13
							
							Implemented Bloodlust & Petrification effect | 2 år sedan |