Commit History

Autor SHA1 Mensaxe Data
  Dydzio c3b254a815 Enum value can be used here as well %!s(int64=2) %!d(string=hai) anos
  Dydzio 54e499f5e7 Minor refactoring from code review %!s(int64=2) %!d(string=hai) anos
  Dydzio 7dd7f4af54 Change to time-based frame counting, easier than I though %!s(int64=2) %!d(string=hai) anos
  Dydzio cbddf2d8fb Adjust newly built building appearance and outline blinking speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d83eedb8dd Fixes #1378 - do not auto-set key color - image might not have one %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d29c9d6445 Fortify CLabel interface to prevent unchecked access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 909dcb82fa use ArtifactID %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 38b8fc0af8 Formatting: space -> tabs %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 4af9bc2461 Music: remember playback position of music tracks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov beeef8527f Apply suggestions from code review %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 81dec1405f fix typo: purhase -> purchase %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov a320af837d fix includes in client subdirectories %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 0163190ac5 move hardcoded strings to JSON file %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 90d355dd05 check availability only of town creatures %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov a0832c39f9 show message instead of the Quick Recruit dialog when there're no creatures in town %!s(int64=3) %!d(string=hai) anos
  AlexVinS 483a4689ce Fixes for code review issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov d6a4767865 Mod system improvement: Patch 2 %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov 934c4e511d Special buildings support : Patch 1 %!s(int64=5) %!d(string=hai) anos
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns %!s(int64=5) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  AlexVinS 614cde4a55 Fixed two memory leaks %!s(int64=7) %!d(string=hai) anos