Dydzio
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c3b254a815
Enum value can be used here as well
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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54e499f5e7
Minor refactoring from code review
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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7dd7f4af54
Change to time-based frame counting, easier than I though
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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cbddf2d8fb
Adjust newly built building appearance and outline blinking speed
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d83eedb8dd
Fixes #1378 - do not auto-set key color - image might not have one
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d29c9d6445
Fortify CLabel interface to prevent unchecked access
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ac839ad26a
Changes to rest of the code according to review:
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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%!s(int64=2) %!d(string=hai) anos |
SoundSSGood
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909dcb82fa
use ArtifactID
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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7a6ad671ab
Separated battle control panel into new class, refactoring of
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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38b8fc0af8
Formatting: space -> tabs
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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4af9bc2461
Music: remember playback position of music tracks
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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beeef8527f
Apply suggestions from code review
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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81dec1405f
fix typo: purhase -> purchase
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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a320af837d
fix includes in client subdirectories
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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0163190ac5
move hardcoded strings to JSON file
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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90d355dd05
check availability only of town creatures
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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a0832c39f9
show message instead of the Quick Recruit dialog when there're no creatures in town
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%!s(int64=3) %!d(string=hai) anos |
AlexVinS
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483a4689ce
Fixes for code review issues
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%!s(int64=4) %!d(string=hai) anos |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
Dmitry Orlov
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d6a4767865
Mod system improvement: Patch 2
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%!s(int64=5) %!d(string=hai) anos |
Dmitry Orlov
|
934c4e511d
Special buildings support : Patch 1
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%!s(int64=5) %!d(string=hai) anos |
Dmitry Orlov
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f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
|
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
|
a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
AlexVinS
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614cde4a55
Fixed two memory leaks
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%!s(int64=7) %!d(string=hai) anos |