Ivan Savenko
							
						 | 
						
							
							
								e54287ea5d
							
							Converted remaining identifier to new system
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								62cd8b12d4
							
							Converted several namespace enums to enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ec8d31bbfc
							
							First step at unifying game identifiers code
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								8724181a0f
							
							vcmi: spell resistance rework
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								62fddca21e
							
							Split massive CModHandler class/file into multiple parts:
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								118b68349a
							
							CCreatureHandler: fix positive morale
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								85262cf4f5
							
							Moved CGameState files into a separate directory
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8dde8018d0
							
							Implemented support for fixed monster def's from hota
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d6a357fd17
							
							Split some map object files into smaller files. Reduced includes usage.
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								057a33c508
							
							SpellSchool: use identifier instead of int
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin P
							
						 | 
						
							
							
								5841c716fd
							
							vcmi: 100% damage reduction is damage immunity
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								a6de9097be
							
							vcmi: rename HeroBonus.h to Bonus.h
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								713e3004df
							
							vcmi: rename updater and limiter files
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								e37f798a68
							
							vcmi: split bonus updaters
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								416faf521e
							
							vcmi: move limiters outside of HeroBonus.cpp
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								af25ad0866
							
							vcmi: split creatures and faction members
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7a5775a9f9
							
							vcmi: use std::optional
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								9db2e2068e
							
							vcmi: fixup crash
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dfa2e2a349
							
							Merge beta into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								4da97682be
							
							vcmi: remove code duplication for native terrain
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								fedf7d377c
							
							vcmi: remove TFaction
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								9f8dcfc736
							
							CCreatureHandler: load old stack exp as global effects
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								0f5f4c69ec
							
							vcmi: specialize native terrain entity
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								6d9859932b
							
							vcmi: add native terrain entity
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								11b237a23c
							
							vcmi: massive refactoring v1
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								8968f0ef0e
							
							vcmi: change EAlignment to enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								b7d6270272
							
							vcmi: add getNativeTerrain method to factions
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fc750d0917
							
							Fix identifiers resolving for stack experience bonuses
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								307065a633
							
							Merge beta into develop
						 | 
						2 years ago |