|  AlexVinS | c46999bcb8
							
							Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect | 10 years ago | 
				
					
						|  Fay | 485a8b5c9a
							
							Fixed updating camera position after teleportation (gate/teleport/spells); | 10 years ago | 
				
					
						|  Fay | 8adc209366
							
							Fixed setting adventure map underground button state after game load; | 10 years ago | 
				
					
						|  Fay | 4b248c2762
							
							World view impl -- initial; | 10 years ago | 
				
					
						|  AlexVinS | eebf65e88f
							
							Merge branch 'develop' into SpellsRefactoring4 | 11 years ago | 
				
					
						|  AlexVinS | 3bca68fd2d
							
							Initial refactoring | 11 years ago | 
				
					
						|  AlexVinS | 65ed0ec356
							
							Trying to fix random freeze | 11 years ago | 
				
					
						|  AlexVinS | d94f15bdf4
							
							Added configurable animation for SPELL_LIKE_ATTACK | 11 years ago | 
				
					
						|  AlexVinS | f1ab328a09
							
							Cleanup | 11 years ago | 
				
					
						|  DjWarmonger | c094e70784
							
							Replaced legacy sprintf with boost::format. | 11 years ago | 
				
					
						|  KroArtem | e73c60740c
							
							corrected text in vcmibuilder, corrected errors and warnings from cppcheck | 11 years ago | 
				
					
						|  Patrick Simmons | 41da0ad2e6
							
							multiplayerload changes (committing so I can revert...) | 11 years ago | 
				
					
						|  AlexVinS | 66b022f93e
							
							initializer lists part1 | 11 years ago | 
				
					
						|  Ivan Savenko | 6aef70eca1
							
							Fixed animation order in lucky attacks. May fix 1891. | 11 years ago | 
				
					
						|  Ivan Savenko | 6c0c03d74b
							
							Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  DjWarmonger | ec8476d43a
							
							Compile fixes for Visual. | 11 years ago | 
				
					
						|  Ivan Savenko | b551bdb725
							
							Final part of the merge | 11 years ago | 
				
					
						|  Ivan Savenko | de9c5b1af7
							
							Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop | 11 years ago | 
				
					
						|  Karol | 53ab0593b7
							
							VCMIDirs update #6 | 11 years ago | 
				
					
						|  Karol | 958839668c
							
							VCMIDirs update #5 | 11 years ago | 
				
					
						|  Ivan Savenko | e692f3f520
							
							Implemnted enemy turn speed selection: | 11 years ago | 
				
					
						|  Ivan Savenko | b1285bc506
							
							Merged GUI refactoring into develop, fixed conflicts | 11 years ago | 
				
					
						|  rhn | c8929b364b
							
							fixed typo | 11 years ago | 
				
					
						|  rhn | e4fce8fc8f
							
							fixed object types playing sounds | 11 years ago | 
				
					
						|  rhn | a491c11305
							
							Fixed sound effect when hero disappears | 11 years ago | 
				
					
						|  rhn | e9534603c2
							
							Fixed sound on object pickup with dialog | 11 years ago | 
				
					
						|  beegee1 | 5139378319
							
							- migrated boost::function/ref/bind to std:: variants | 11 years ago | 
				
					
						|  Ivan Savenko | 10fc1892a8
							
							Large refactoring of button classes: | 11 years ago | 
				
					
						|  Ivan Savenko | 731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files | 11 years ago |