Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko e54287ea5d Converted remaining identifier to new system il y a 2 ans
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class il y a 2 ans
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code il y a 2 ans
  Konstantin 8724181a0f vcmi: spell resistance rework il y a 2 ans
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: il y a 2 ans
  Konstantin P 118b68349a CCreatureHandler: fix positive morale il y a 2 ans
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory il y a 2 ans
  Ivan Savenko 8dde8018d0 Implemented support for fixed monster def's from hota il y a 2 ans
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. il y a 2 ans
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int il y a 2 ans
  Konstantin P 5841c716fd vcmi: 100% damage reduction is damage immunity il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
  Konstantin 713e3004df vcmi: rename updater and limiter files il y a 2 ans
  Konstantin e37f798a68 vcmi: split bonus updaters il y a 2 ans
  Konstantin 416faf521e vcmi: move limiters outside of HeroBonus.cpp il y a 2 ans
  Konstantin af25ad0866 vcmi: split creatures and faction members il y a 2 ans
  Konstantin 7a5775a9f9 vcmi: use std::optional il y a 2 ans
  Konstantin 9db2e2068e vcmi: fixup crash il y a 2 ans
  Ivan Savenko dfa2e2a349 Merge beta into develop il y a 2 ans
  Konstantin 4da97682be vcmi: remove code duplication for native terrain il y a 2 ans
  Konstantin fedf7d377c vcmi: remove TFaction il y a 2 ans
  Konstantin 9f8dcfc736 CCreatureHandler: load old stack exp as global effects il y a 2 ans
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity il y a 2 ans
  Konstantin 6d9859932b vcmi: add native terrain entity il y a 2 ans
  Konstantin 11b237a23c vcmi: massive refactoring v1 il y a 2 ans
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class il y a 2 ans