Историја ревизија

Аутор SHA1 Порука Датум
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h пре 2 година
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes пре 2 година
  Konstantin b6eb2dc060 vcmi: rename IFactionMember and ICreature пре 2 година
  Konstantin a2d4c72016 vcmi: morale and luck now also IFactionMember пре 2 година
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. пре 2 година
  Konstantin fedf7d377c vcmi: remove TFaction пре 2 година
  Konstantin 11b237a23c vcmi: massive refactoring v1 пре 2 година
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names пре 2 година
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system пре 2 година
  Konstantin ebbc8cf208 vcmi: remove BLOCK_LUCK bonus пре 2 година
  Konstantin c07e74250b vcmi: remove BLOCKS_MORALE bonus пре 2 година
  Konstantin 0dbc7169d8 vcmi: fix creature numbers on infobar пре 2 година
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage пре 2 година
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing пре 2 година
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities пре 2 година
  Dydzio e48a4185ed Use config values from new settings пре 2 година
  Ivan Savenko f8c1c46562 removed CAdvMapInt::handleRightClick method пре 2 година
  Ivan Savenko ab8b407294 Style cleanup пре 2 година
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions пре 2 година
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader пре 2 година
  Dydzio 685d63603d Merge branch 'develop' into creature-numeric-quantities пре 2 година
  Andrey Filipenkov 6727a3673f limit displayed units number to 4 digits on adventure map пре 2 година
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler пре 2 година
  Dydzio 8248feebf7 Implement numeric creature descriptions with config toggle on/off пре 2 година
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect пре 2 година
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: пре 2 година
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas пре 3 година
  Ivan Savenko abb553d975 Next step of code refactoring: пре 3 година
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of пре 3 година
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation пре 4 година