提交歷史

作者 SHA1 備註 提交日期
  beegee1 c786a3076a - Refactored victory loss condition checks 12 年之前
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 年之前
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 年之前
  Ivan Savenko f56cccb716 - fixed bug where having towns with less than 16 heroes would result in 12 年之前
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 年之前
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 年之前
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 年之前
  Ivan Savenko 0e3eae3095 patch from KroArtem 12 年之前
  Michał W. Urbańczyk 9ee3133077 Fixed crash on game start when buildings are customized, should finally solve #1444. 12 年之前
  Michał W. Urbańczyk 0e5a59e2a5 Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong. 12 年之前
  beegee1 a13d72b636 - Fixed GCC warning 12 年之前
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 年之前
  DjWarmonger 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 年之前
  Michał W. Urbańczyk e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. 12 年之前
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 年之前
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Ivan Savenko 4cc28d5e91 compile fix 12 年之前
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 年之前
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 年之前
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 年之前
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 12 年之前
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander 12 年之前
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects 12 年之前
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 年之前
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 年之前
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 12 年之前
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前