Commit History

作者 SHA1 備註 提交日期
  Michał W. Urbańczyk c80d9b0a51 Possibly "fixed" #915. 13 年之前
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 年之前
  Michał W. Urbańczyk a975805ae8 Fixed #850. 13 年之前
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 年之前
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. 14 年之前
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. 14 年之前
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 年之前
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 年之前
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. 14 年之前
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 年之前
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 年之前
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 年之前
  Michał W. Urbańczyk 953a3bf165 Final changes for 0.84b: 14 年之前
  Michał W. Urbańczyk 617e1f962e New files for lib: 14 年之前
  Frank Zago f7a4bb906c Several minor cleanups. 14 年之前
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. 14 年之前
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 年之前
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 年之前
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 年之前
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 年之前
  Michał W. Urbańczyk ed07cfe073 Configurable duels. 15 年之前
  mateuszb 957f1764d7 * some progress in StupidAI 15 年之前
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state 15 年之前
  Michał W. Urbańczyk 2cf6729eee Towards duel support. 15 年之前
  mateuszb 4929cf9782 * enum for secondary skills 15 年之前
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. 15 年之前
  mateuszb af2c4633ad * partially done duel mode 15 年之前
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 年之前
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached 15 年之前