Commit History

Author SHA1 Message Date
  AlexVinS 4b5910c2f4 VCAI performance improvements 6 years ago
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions 7 years ago
  Andrii Danylchenko 49c872e4ec AI: replace SectorMap with new PathfinderManager 7 years ago
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration 7 years ago
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 years ago
  Arseniy Shestakov 674242da54 CCallback: remove unregisterAllInterfaces 7 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  AlexVinS e666b2740c Do not use CCreature in CSimpleArmy 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Piotr Wójcik 7171fa7ad4 Formatting 8 years ago
  Piotr Wójcik 58b427345f Constify 8 years ago
  Piotr Wójcik 78e5d39ea0 Change variables type 8 years ago
  Piotr Wójcik f145b4be91 Correctly sacrifice many stacks or many atrifacts, fixes #2607 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS 3d1a84875e Queries refactoring 8 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  ArseniyShestakov b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper 10 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option 10 years ago
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  DjWarmonger 92a62368b5 One more fix for MVS compilation 11 years ago
  O01eg c6238588bd Rename new files. 11 years ago
  O01eg ad84ae64b0 Clean up. 11 years ago
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 years ago
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  DjWarmonger b368e565ab - fixed #1714 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago