Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace vor 13 Jahren
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
  mateuszb 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) vor 13 Jahren
  DjWarmonger a7cea94247 - Hopefully fixed #1103 vor 13 Jahren
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler vor 13 Jahren
  Ivan Savenko 0d863c83d7 - removed autogenerated by autotools files vor 13 Jahren
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods vor 13 Jahren
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream vor 13 Jahren
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) vor 13 Jahren
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) vor 13 Jahren
  Ivan Savenko da7a6234b1 - some tweaks towards new towns vor 13 Jahren
  Ivan Savenko 9f0441a0be - adventure map defs are now part of town config. Should be the last part vor 13 Jahren
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector vor 13 Jahren
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 vor 13 Jahren
  mateuszb f3f4a7633d * fixed 1085 vor 13 Jahren
  mateuszb f16a3a4527 * fixed bug 1084 vor 13 Jahren
  mateuszb 7fe2692bf8 * support for campaign scenarios with no bonuses vor 13 Jahren
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns vor 13 Jahren
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. vor 13 Jahren
  mateuszb 6a81c8b1af * campaign against magic numbers vor 13 Jahren
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns vor 13 Jahren
  mateuszb 9acfa0d136 * more or less working HERO campaign bonus vor 13 Jahren
  mateuszb 82e21f8b6e * minor campaign related improvements vor 13 Jahren
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes vor 13 Jahren
  mateuszb 8e3de98059 * restoring campaign features vor 13 Jahren
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: vor 13 Jahren
  mateuszb fb2f19b4c5 * some work on campaigns vor 13 Jahren
  Ivan Savenko 0ca9f64573 Next part of town configuration: vor 13 Jahren
  Ivan Savenko 44cc848edc first part of town configuration: vor 13 Jahren
  Ivan Savenko c7789992c3 - fix for hero flags along with battlehero cleanup vor 13 Jahren