Michał W. Urbańczyk
|
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
|
16 years ago |
Michał W. Urbańczyk
|
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
|
16 years ago |
Michał W. Urbańczyk
|
3915b71869
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
|
16 years ago |
OnionKnight
|
1ef51b6888
"Next Hero" on adventure map now selects heroes who have movement points left, rather than those who don't.
|
16 years ago |
mateuszb
|
49a142b92e
* minor changes
|
16 years ago |
Michał W. Urbańczyk
|
b4070c6b3e
Third part of GUI reorganization:
|
16 years ago |
Michał W. Urbańczyk
|
2af6d85c23
Various fixes and improvements, mostly for r1093
|
16 years ago |
Michał W. Urbańczyk
|
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
|
16 years ago |
Michał W. Urbańczyk
|
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
|
16 years ago |
mateuszb
|
8e63c73cf8
* flaggable objects change their color on minimap when taken over
|
16 years ago |
Michał W. Urbańczyk
|
fbd496b756
Infowindows for enemy towns.
|
16 years ago |
Michał W. Urbańczyk
|
c9cac18482
Support for infowindows on enemy heroes.
|
16 years ago |
Michał W. Urbańczyk
|
eb40ade906
* saving system options
|
16 years ago |
Michał W. Urbańczyk
|
64d9665c39
* fixed crash when there was flaggable building next to map edge
|
16 years ago |
Michał W. Urbańczyk
|
2f73b6cd1e
* pressing enter or escape close spellbook
|
16 years ago |
Michał W. Urbańczyk
|
824061e185
* it's possible to exchange stacks between heroes
|
16 years ago |
Michał W. Urbańczyk
|
9ff6501ba3
Mostly done .BIK video handling (WIN only).
|
16 years ago |
mateuszb
|
ae3fa69134
* next part of exchange window
|
16 years ago |
Frank Zago
|
cb1c31ac49
Simplified terrainRect prototype.
|
16 years ago |
Frank Zago
|
287e0c016d
Restores smoothing.
|
16 years ago |
Frank Zago
|
cf6a4c7d9a
Removed obsolete todo.
|
16 years ago |
Frank Zago
|
eacbddb7a0
Replaced 4 hardcoded values.
|
16 years ago |
Frank Zago
|
e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
|
16 years ago |
Frank Zago
|
96a34c30f0
Center active hero on map. Added map grid. Fixed a visual artefact.
|
16 years ago |
Frank Zago
|
1c2ac579d5
The size of the frame around the map depends on the screen size, so compute it.
|
16 years ago |
Michał W. Urbańczyk
|
58c12e8d73
Reshaped some code responsible for hero list / paths.
|
16 years ago |
Frank Zago
|
c75bbc359e
CSDL_Ext::alphaTransform does not need to return the modified surface.
|
16 years ago |
Michał W. Urbańczyk
|
cff70406f1
* enter can be used to open window with selected hero/town
|
16 years ago |
Michał W. Urbańczyk
|
4581c30b20
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
|
16 years ago |
mateuszb
|
564c8ae839
Common changes.
|
16 years ago |