Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis il y a 3 mois
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 5 mois
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API il y a 6 mois
  Ivan Savenko 4a6a8f9496 Merge pull request #5496 from IvanSavenko/std_thread il y a 7 mois
  Ivan Savenko 9f713a0914 Rename int3::valid to isValid for consistency il y a 8 mois
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic il y a 8 mois
  Ivan Savenko 156de5b17e Added GameInstance class il y a 8 mois
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 8 mois
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class il y a 8 mois
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine il y a 8 mois
  Ivan Savenko 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC il y a 1 an
  Ivan Savenko a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() il y a 1 an
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library il y a 1 an
  Ivan Savenko 3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' il y a 1 an
  Ivan Savenko 9c05e80315 Fix Admiral's Hat whirlpool immunity. Reduce usage of il y a 1 an
  Ivan Savenko df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' il y a 1 an
  Ivan Savenko 9bfe000724 Added semi-workaround method for network thread shutdown: il y a 1 an
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: il y a 1 an
  Ivan Savenko 68bd54ae99 Fix server error messages on moving through garrisons il y a 1 an
  Ivan Savenko 6352f268b2 Instant movement is now part of standard movement il y a 1 an
  Ivan Savenko d5a2ad1be8 Allow sending requests to move across multiple tiles at once il y a 1 an
  Ivan Savenko 49a28355a9 Send packs for all reachable parts of a path if movement set to instant il y a 1 an
  Ivan Savenko 2f1f68f89d Do not attempt to move if there are active dialogs il y a 1 an
  Ivan Savenko a7c45d8ec8 Remove assert - confirmed to be legal scenario il y a 1 an
  Andrii Danylchenko 91c04f4718 #3006 - fix starting move from teleport il y a 2 ans
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Ivan Savenko c330998518 Fix freeze on moving through teleporters without set path il y a 2 ans
  Ivan Savenko f1c40466d3 Changes according to review il y a 2 ans
  Ivan Savenko b7de685483 Fixed paths through teleport, formatting cleanup il y a 2 ans
  Ivan Savenko f08028a158 Fixed moving through garrisons & teleporters il y a 2 ans