|  Konstantin | cabe228ebc
							
							CCreatureHandler: fix native terrain for any | 2 years ago | 
				
					
						|  Andrey Filipenkov | 8f843d0bff
							
							fix typos | 2 years ago | 
				
					
						|  Ivan Savenko | 383387ef29
							
							Integrated defaultMods into mod system | 2 years ago | 
				
					
						|  Konstantin | 4c4498b22a
							
							vcmi: modernize rest of lib | 2 years ago | 
				
					
						|  Konstantin | c7e197e1ff
							
							vcmi: remove SELF_MORALE bonus | 2 years ago | 
				
					
						|  Konstantin | 9205ef2c91
							
							vcmi: skill-agnostic ballistics | 2 years ago | 
				
					
						|  Konstantin | 62e579f672
							
							vcmi: replace KINGx bonuses to one KING bonus | 2 years ago | 
				
					
						|  Konstantin | 1e73c2e1e6
							
							vcmi: configurable charge | 2 years ago | 
				
					
						|  Konstantin | 5366f9190e
							
							vcmi: reduce boost::lexical_cast usage | 2 years ago | 
				
					
						|  Ivan Savenko | c8afef3408
							
							Merge pull request #1636 from rilian-la-te/remove-unused | 2 years ago | 
				
					
						|  Konstantin | a364e39b50
							
							vcmi: remove old war machine code | 2 years ago | 
				
					
						|  Ivan Savenko | 623cae7d47
							
							All translatable strings now have language identifier | 2 years ago | 
				
					
						|  Ivan Savenko | 8c52cbcd00
							
							Merge pull request #1429 from dydzio0614/creature-numeric-quantities | 2 years ago | 
				
					
						|  Ivan Savenko | 0ba74fea73
							
							Merge pull request #1515 from IvanSavenko/time_based_animations | 2 years ago | 
				
					
						|  Ivan Savenko | 42df5626d9
							
							Added Color class to replace SDL_Color | 2 years ago | 
				
					
						|  Ivan Savenko | a853045509
							
							Removed unused value from creature config | 2 years ago | 
				
					
						|  Ivan Savenko | d34efaeb81
							
							All battle effects now use time-based timings | 2 years ago | 
				
					
						|  Dydzio | 685d63603d
							
							Merge branch 'develop' into creature-numeric-quantities | 2 years ago | 
				
					
						|  Ivan Savenko | 5a9ffb8e95
							
							Serialization version bump | 2 years ago | 
				
					
						|  Ivan Savenko | 47c1803c42
							
							Finalization of refactoring: | 2 years ago | 
				
					
						|  Ivan Savenko | d2b837b116
							
							All creature-related texts go through translator | 2 years ago | 
				
					
						|  Dydzio | 804b164c75
							
							Changed getQuantityRangeStringForId handling | 2 years ago | 
				
					
						|  Dydzio | 8248feebf7
							
							Implement numeric creature descriptions with config toggle on/off | 2 years ago | 
				
					
						|  Ivan Savenko | e48bd39b9c
							
							Moved road & river handlers into a separate file | 2 years ago | 
				
					
						|  Ivan Savenko | 4f3ea0d1d9
							
							Renamed Terrain.h/cpp -> TerrainHandler.h/cpp | 2 years ago | 
				
					
						|  Ivan Savenko | e1799379dd
							
							Terrain/Road/River handler are now in compileable state | 2 years ago | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 years ago | 
				
					
						|  Ivan Savenko | eb20a4b208
							
							Merge remote-tracking branch 'vcmi/develop' into warnings_fix | 2 years ago | 
				
					
						|  Ivan Savenko | 3219e322ae
							
							Fixed all non-silenced gcc/clang warnings | 2 years ago | 
				
					
						|  Ivan Savenko | 2cbe6bcb47
							
							Added common method to get names of hardcoded mod scopes | 2 years ago |