История коммитов

Автор SHA1 Сообщение Дата
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 лет назад
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes 2 лет назад
  Konstantin b6eb2dc060 vcmi: rename IFactionMember and ICreature 2 лет назад
  Konstantin a2d4c72016 vcmi: morale and luck now also IFactionMember 2 лет назад
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2 лет назад
  Konstantin fedf7d377c vcmi: remove TFaction 2 лет назад
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 лет назад
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 лет назад
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 лет назад
  Konstantin ebbc8cf208 vcmi: remove BLOCK_LUCK bonus 2 лет назад
  Konstantin c07e74250b vcmi: remove BLOCKS_MORALE bonus 2 лет назад
  Konstantin 0dbc7169d8 vcmi: fix creature numbers on infobar 2 лет назад
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 лет назад
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2 лет назад
  Ivan Savenko 8c52cbcd00 Merge pull request #1429 from dydzio0614/creature-numeric-quantities 2 лет назад
  Dydzio e48a4185ed Use config values from new settings 2 лет назад
  Ivan Savenko f8c1c46562 removed CAdvMapInt::handleRightClick method 2 лет назад
  Ivan Savenko ab8b407294 Style cleanup 2 лет назад
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions 2 лет назад
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 лет назад
  Dydzio 685d63603d Merge branch 'develop' into creature-numeric-quantities 2 лет назад
  Andrey Filipenkov 6727a3673f limit displayed units number to 4 digits on adventure map 2 лет назад
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler 2 лет назад
  Dydzio 8248feebf7 Implement numeric creature descriptions with config toggle on/off 2 лет назад
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 лет назад
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: 2 лет назад
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 2 лет назад
  Ivan Savenko abb553d975 Next step of code refactoring: 2 лет назад
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of 2 лет назад
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 4 лет назад