Commit History

Author SHA1 Message Date
  alexvins ceea466f54 [refactor] spell handling 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  alexvins a9d458c8f4 few more refactorings 12 years ago
  alexvins b376ac8568 refactor map loading, few small tweaks 12 years ago
  alexvins 53b684180d [refactor] 12 years ago
  alexvins 68e91ada1c [refactor] 12 years ago
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 12 years ago
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
  DjWarmonger a7cea94247 - Hopefully fixed #1103 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  Michał W. Urbańczyk 74f9c19a7c Implemented spell countering. 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. 13 years ago
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 years ago
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 years ago
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 years ago
  DjWarmonger 192de453af - Fixed Remove Obstacle spell 13 years ago
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 years ago
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 years ago
  Michał W. Urbańczyk 4baf4e13ed * fixed #857 and #858 13 years ago
  DjWarmonger 855cebfe81 - MIND_IMMUNITY bonus replaces separate protectons from various spells 13 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  DjWarmonger fa6bddcad5 A bunch of mechanics & refactorings. 14 years ago
  DjWarmonger 8c7f574b01 Fixed #806. 14 years ago
  Frank Zago 76268fac46 Created spell_info.json from spell_info.txt. 14 years ago
  DjWarmonger 92006b53f1 Fixed interface freezes for some mass-target spells. 14 years ago
  DjWarmonger e5c11385cd Fixed #293 14 years ago
  DjWarmonger db386915d1 Spell_levels are not necessary in the end. 14 years ago
  DjWarmonger 515ab7e7c1 Support for Acid Breath (both effects are now separate). 14 years ago