Commit History

Autor SHA1 Mensaxe Data
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a58094aefe Thread pool kinda works. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński d22ec0ee0c Move Modificator to separate file. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński eb50ae3aa7 - Pre-distribute max number of Prisons %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński d325051213 Some working version, needs corrections still. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 80b5c53815 Place quest artifacts after all the treasures are already created. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1590c710dd Merge pull request #1886 from rilian-la-te/fix-rmg-levels %!s(int64=2) %!d(string=hai) anos
  Konstantin a04d8b34f3 vcmi: fix rmg header levels %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 18a87d1ec0 Distribute limited objects evenly in zones with matching terrain %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 5b267f9cbd - Duplicate Monolith templates to ensure at least 100 are available to RMG %!s(int64=2) %!d(string=hai) anos
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a35bcc812 Merge pull request #1221 from IvanSavenko/warnings_fix %!s(int64=2) %!d(string=hai) anos
  nordsoft b1f2c7aed4 Team alignments implemented %!s(int64=2) %!d(string=hai) anos
  nordsoft f27a40dd34 Support roads and teams customization in engine %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 6aaf77812b Changed logic for zone placement. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  DjWarmonger f81d869b4a Mine roads (#808) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 454889598f Improve treasure placement logic (#775) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5054ee011a Rmg water support (#751) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5c1a66ab69 Rmg water support (#745) %!s(int64=3) %!d(string=hai) anos