Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 64dccfec80 Rewrite Beneficial spell selection %!s(int64=11) %!d(string=hai) anos
  AlexVinS b0df8172f9 Move battleIsImmune to CSpell %!s(int64=11) %!d(string=hai) anos
  AlexVinS e8aeb0bf8e Merge branch 'develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  AlexVinS 499a281dfe Disallow rising spells for genie %!s(int64=11) %!d(string=hai) anos
  AlexVinS e583f4e44d Fix #1928 %!s(int64=11) %!d(string=hai) anos
  AlexVinS f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck %!s(int64=11) %!d(string=hai) anos
  AlexVinS a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts %!s(int64=11) %!d(string=hai) anos
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg %!s(int64=11) %!d(string=hai) anos
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune %!s(int64=11) %!d(string=hai) anos
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack %!s(int64=11) %!d(string=hai) anos
  AlexVinS 639b915391 Move calculateSpellBonus to CSpell %!s(int64=11) %!d(string=hai) anos
  AlexVinS 059698217c Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation %!s(int64=11) %!d(string=hai) anos
  AlexVinS a49da360d2 Use ESpellCastProblem inside SpellHandler %!s(int64=11) %!d(string=hai) anos
  beegee1 d918621d66 - fixed casting sacrifice spell (was broken and now fixed partially) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune %!s(int64=11) %!d(string=hai) anos
  AlexVinS 7cf64a0628 Made onlyAlive flag a part of TargetInfo %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6bf4140145 Just remove hardcoded targetting for DEATH_RIPPLE & DESTROY_UNDED. %!s(int64=11) %!d(string=hai) anos
  AlexVinS d9368ca5ba Use new battleGetStacksIf method %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0e93ec28c5 Add new general method for battle stack access %!s(int64=11) %!d(string=hai) anos
  AlexVinS 5be005ee36 Try to fix #1763 and a small refactoring %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 8cc586ab7f hotfix %!s(int64=11) %!d(string=hai) anos
  alexvins 9cac0af7be [Spells] More spell related refactoring %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos