Commit History

Author SHA1 Message Date
  mateuszb d03dbf64a6 * refactoring 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 years ago
  DjWarmonger beb1ca1bf8 - getDate function now uses enum for different modes 12 years ago
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 years ago
  Michał W. Urbańczyk d4c30667b8 Fixed #1168 and #1170. 12 years ago
  alexvins 9b106bb0f7 fix build 13 years ago
  alexvins 616cedb2f2 get rid of few more magic numbers (obj types) 13 years ago
  alexvins e775ad8804 small cleanup 13 years ago
  Ivan Savenko 72ea5e4ac9 - fixed crash in AI logging (objID is object index, not hero ID) 13 years ago
  Ivan Savenko 8eba824ada - updated icons + psd file 13 years ago
  DjWarmonger c54b983663 Some improvements for AI logging. 13 years ago
  DjWarmonger a7cea94247 - Hopefully fixed #1103 13 years ago
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 years ago
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 years ago
  DjWarmonger b3acde24d5 Fixed #1131 - AI will use subterranean gate for exploration 13 years ago
  DjWarmonger 4bacd97497 Quests now handled by pointers again, this time without bugs. 13 years ago
  DjWarmonger 977acfafc8 - Fixed possible crash at invalid quest 13 years ago
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 13 years ago
  Michał W. Urbańczyk f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected 13 years ago
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
  Michał W. Urbańczyk 2ba0427432 * Fixed #1096 13 years ago
  Michał W. Urbańczyk a669831fc6 * VCAI: fixed crash when a locked hero died when attempting realizing a goal 13 years ago
  Michał W. Urbańczyk 8bb4abb75a * VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal 13 years ago
  DjWarmonger 0435d5a4f1 - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. 13 years ago
  DjWarmonger ecda63683e Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution. 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  DjWarmonger 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 13 years ago
  Ivan Savenko a138db7c9e - removed lib headers from PCH 13 years ago