Ivan Savenko
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d5c4478816
Remove most of non-const access to VLC entities
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1 年之前 |
Ivan Savenko
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364977ef40
More meaningful exception messages
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1 年之前 |
Ivan Savenko
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0842f5afee
Removed remaining usages of std::vector<bool>
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1 年之前 |
Konstantin
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86f5d6de69
vcmi: modernize headers
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2 年之前 |
Ivan Savenko
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383387ef29
Integrated defaultMods into mod system
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2 年之前 |
Konstantin
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4c4498b22a
vcmi: modernize rest of lib
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2 年之前 |
Ivan Savenko
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47c1803c42
Finalization of refactoring:
|
2 年之前 |
Ivan Savenko
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2cbe6bcb47
Added common method to get names of hardcoded mod scopes
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2 年之前 |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 年之前 |
Henning Koehler
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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7 年之前 |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 年之前 |
Henning Koehler
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03b7da93e2
use logMod for all mod-related logging
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8 年之前 |
Henning Koehler
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64e2db6a0f
added sufficient debug to diagnose - problem is with lack of original data
|
8 年之前 |
AlexVinS
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15138c23de
Finished conversion to new logging API
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8 年之前 |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 年之前 |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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9 年之前 |
AlexVinS
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53b5587c2e
Advance map header serialization
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9 年之前 |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
|
10 年之前 |
Ivan Savenko
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32240da34e
Reduced number of #include's in headers. May break compilation on Win
|
11 年之前 |
AlexVinS
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f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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11 年之前 |
Michał W. Urbańczyk
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7d1e54baa7
Fixed compilation with MSVC.
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11 年之前 |
alexvins
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4203d69525
Part 2 of new spell configuration
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11 年之前 |
Michał W. Urbańczyk
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0eb496fb57
Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
|
12 年之前 |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 年之前 |