AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Piotr
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f931b19a16
Show correct quantity of guards of dwelling, fixes #2502 (#356)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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a31c28ec33
Unified war machine mechanics.
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8 years ago |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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9 years ago |
Vadim Markovtsev
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2c1dddde33
Fix memory problems with BonusList
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9 years ago |
AlexVinS
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483276b128
Merge fixes
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9 years ago |
AlexVinS
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a638d0cd51
Creature set serialization
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10 years ago |
AlexVinS
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f33bcee84c
post-merge fixes
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10 years ago |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
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10 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
beegee1
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fe1b16a7ec
Some preparation towards mantis #1743:
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11 years ago |
Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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12 years ago |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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12 years ago |
Michał W. Urbańczyk
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dd72261193
Fixed #1437.
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12 years ago |
Michał W. Urbańczyk
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4576719abe
Visual Studio 2013 Preview compile fixes:
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
Michał W. Urbańczyk
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c85829a00c
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
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12 years ago |
Ivan Savenko
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3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Ivan Savenko
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0cf969d508
- console logger by default uses same format as previously (no extra data)
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12 years ago |
Ivan Savenko
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619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
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12 years ago |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 years ago |
Ivan Savenko
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f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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12 years ago |
Michał W. Urbańczyk
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a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217)
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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13 years ago |