Commit History

Author SHA1 Message Date
  Konstantin d8a237ba46 vcmi: add getTrigger method to obstacles 2 years ago
  Konstantin 179cee3e88 vcmi: add obstacle animation helper functions 2 years ago
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim 2 years ago
  Konstantin aab5b47038 vcmi: setup moats using MoatAbility 2 years ago
  Konstantin 1100bc7a5b obstacle: remove trigger animation and sound 2 years ago
  Konstantin db428faeeb vcmi: allow obstacles to store another spells 2 years ago
  Konstantin 57c35f39ca WIP: Moat placer 2 years ago
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle 2 years ago
  Ivan Savenko 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2 years ago
  Ivan Savenko e791323502 Implemented placement sound for obstacles 2 years ago
  Ivan Savenko 5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Dydzio ef2ff0c752 Precompiled header path also needs fix 8 years ago
  Arseniy Shestakov 2ce02202c1 Fix more includes and move SideInBattle / SiegeInfo into battle 8 years ago
  FeniksFire 8ccdda6d2d Improve formatting, update other config information about includes. 8 years ago
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. 8 years ago