Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 96c81be68e Win/loss conditions now use VariantIdentifier. Removed non-implemented %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a30e7ba321 Remove bitmasks of PlayerColor's. Add encode/decode methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6564502a0e Implemented mapping of hero portraits %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 312b703a78 Fixed mapping of hota objects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bf720200f9 Implemented identifiers remapping for game entities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8d0dcd6ad7 All h3m bitsets are now loaded inside mapReader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5fe5d0c045 Fix loading of buildings of random town %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ffd7144df8 Implemented identifiers mapping for town buildings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de855085f0 Added information on banks, seer hut and monster properties %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c0e9eb6eb1 HotA maps up to objects block can be parsed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f93335d678 Cleanup and formatting of H3M loader code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos