Commit History

Autor SHA1 Mensaxe Data
  Rohit Nirmal aa00fdbd0e Fix building with Boost 1.58. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk f5d945d1b2 Fixed #1679. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b368e565ab - fixed #1714 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk ac5e3be435 Experiment for #1679. %!s(int64=11) %!d(string=hai) anos
  beegee1 68bdf71db6 - Fixed GCC compiler warnings %!s(int64=12) %!d(string=hai) anos
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. %!s(int64=12) %!d(string=hai) anos
  beegee1 2d095cf20a - Fixed days without castle counter %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 6ec96b50d7 - compile fix %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos